Wednesday, 27 February 2019

Week 4 - Enemy damage system and start of level block out

Final Year Project

Week 4

Since my basic combat system was almost complete, I decided that this week I would begin work on adding damage to the enemy and attaching weapons to the player through sockets. 

Setting up damage for the enemy was fairly simple. Once I had attached the sword to the player, I added a collision box around the edge of the blade. I then set up a overlap function with the sword in the enemy blueprint. Then I had to create a basic health system to test enemy death. I set this to a low number so that I could test attacking the enemy. 

The first problem I encountered while creating this was that when the enemy dies they freeze slightly before playing the death animation. This is an issue I can address while in the polishing stage of my project. 








This clip demonstrates the enemy death function. now that these basic combat mechanics are complete I will now be focusing on creating more enemy types as well as player abilities alongside my level design.













Now that I am currently on track for completing my project for the deadline I am currently working on my level block out. I am creating this so that I can experiment with my various enemies to see if I can make my project more challenging, for example, fighting a large enemy in a tight space. 


This is the current state of my level block out, I plan on completing this by the end of march. 

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