Final Year Project
Week 2
This week I decided that I should begin work on areas that I have knowledge in already such as the player mechanics and AI. I started by adding simple mechanics such as movement, sprinting, attacking and the ability to lock on to enemies. along with creating these mechanics, I began adding animations to these mechanics, the main reason I did this was to decide early on what the overall feel of my game would be like and after adding in animations I decided that I was going to keep my game slow paced with difficult combat. Once these were added I felt like I should finish the week by learning how to create a lock on system. During my research I learnt how to make my player focus on the closest enemy in a minimum range using camera rotation.
These are the currently implemented player mechanics including target lock-on, attacking, blocking, movement and sprint which includes a timeline to provide a smoother transition between walk speed and sprint speed, this also provides a smoother transition for animations.
This is the current state of the state machine within my animation blueprint, I have included a combat stance in my game that is still in progress, but when the player enters this stance they become more effective at blocking and moving during combat.
Finally this is the blend space I created for the idle/walking/running states of my character, this creates a smooth transition between animations depending on speed and direction. Currently I have only included one direction but when I come to the polishing stage of the project, these will hopefully be included.
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