Final Year Project
Week 6
As I was ahead on my schedule, I decided that I was going to focus on my level this week so then I can focus on mechanics until final deadline. As I had already created the majority with geometry within UE4 I decided to fill out my level with assets as well as make some design changes to the map.
This is the current layout of my level in a birds eye view. I have tried to keep to a modular layout so I could create simple areas from asset packs I acquired through the UE4 marketplace.
This is the current player start location, I have changed it from an open room to a landing to show that the player has just entered this dungeon and their only way out is to progress.
The first room that the player enters is a destroyed hall full of basic enemies. This gives the player an area to get used to the combat mechanics.
The player will then progress to this hallway where they will encounter the next type of enemy witch is currently a work in progress. This area gives the player a choice either to get closer to them to fight in an open space or take them one at a time at the rubble.
However, if the player were to lure them back to the rubble, thy will be faced with two more brutes coming from a much tighter hallway. this adds a trial and error system as the player will have to learn where enemies are as to not be taken off guard. much like in dark souls.
Once completed, the player will then enter this area, while it looks open and safe, once the player reaches a certain point in this room, a small boss fight will begin against the first beast, the griffon.
After the boss fight, the player will then proceed though the archway into this room. here they will find a few items to help them along the rest of the way such as healing items and spells.
The player will then proceed along this bridge where they will face the banshee. The player will have to fight these enemies on the bridge while trying not to fall off.
Once the banshees are defeated, the player will progress to this area. once here they are left with a choice, they can either proceed to the final boss battle or climb the other set of stairs to find the great sword.
This is the current work in progress for my final boss room. I am planning on adding a second phase where the dragon will knock down a wall which leads to outside. Here the dragon will be able to fly and use more attacks.
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