Wednesday, 1 May 2019

Week 11 & 12 - Polishing and Level Setup

Final Year Project

Week 11 & 12


For these final weeks before my final submission, I have mainly been working on piecing my game together within my level. I manually placed in the weaker enemies and set up spawners for the more difficult Brute enemy. These are set up using trigger boxes that spawn the AI class somewhere invisible to the player. For the final boss I have added a trigger box spawn as well as adding a focus camera so the player can see the boss spawn in. I have also placed health potions around the map that allow the player to replenish some health. 












This is the current play through of my project. 











This is the current state of my level blueprint. This includes my individual brute spawns around the map, camera changes and my boss room mechanics. Also included is my original idea for a wave spawner for the first room but sadly due to time restraints I have had to cut it.